Design Personalized Systems to Thrive Beyond Default Structures
TL;DR
- Designing systems that align with individual cognitive profiles, like the INCUP framework (interest, novelty, challenge, urgency, passion), enables individuals to overcome challenges posed by "default" societal or work structures.
- Shifting from a "product company" to a "problem company" ensures that solutions are developed for genuine needs, allowing for diverse formats beyond physical products, such as emails or blog posts.
- Gamification and time-boxing techniques, such as setting 20-minute timers for tasks, can transform mundane activities into engaging challenges, fostering momentum and productivity for individuals who struggle with sustained focus.
- The "okay plateau" represents a state of stagnation where skills are neither poor enough to motivate change nor good enough to be satisfying, requiring deliberate effort to break free and pursue growth.
- Recognizing that personal struggles, such as divorce, can be a catalyst for innovation, leading to the creation of tools like the Intimacy Deck, which addresses relational problems through engaging formats.
- The default operating system of many tools and systems, exemplified by the QWERTY keyboard, is often inefficient and outdated, necessitating a proactive approach to identify and adopt more suitable alternatives.
- Identifying and logging daily friction points, as suggested by the "problem log" challenge, can uncover unique business opportunities by highlighting unmet needs that an individual is well-positioned to solve.
Deep Dive
Cathryn Lavery, founder of BestSelf Co., offers a compelling argument that individuals who feel out of sync with conventional systems--particularly those with ADHD--can thrive by designing personalized operating systems rather than conforming to a default. Her journey from architect to entrepreneur demonstrates that identifying and solving one's own problems, even those stemming from neurodivergence, can lead to highly successful ventures. This perspective shifts the focus from personal deficit to systemic mismatch, empowering individuals to create tools and frameworks that align with their unique cognitive styles, ultimately leading to greater productivity and fulfillment.
Lavery's core insight hinges on the INCUP framework (Interest, Novelty, Challenge, Urgency, Passion), which describes the conditions under which her brain, and by extension many with ADHD, becomes engaged. The failure of traditional educational and work systems to provide these elements explains why many feel like "a Mac forced to run PC software." This mismatch is not a personal failing but a consequence of a one-size-fits-all default. For example, a university essay with a semester-long deadline lacks urgency and challenge for someone with ADHD, leading to procrastination until the pressure of an imminent deadline provides the necessary trigger. Conversely, architecture school, with its weekly project reviews, naturally incorporated challenge and urgency, making it a more suitable environment.
The implications of this systemic mismatch are far-reaching. Lavery's experience highlights how individuals can leverage their unique problem-solving approaches to create innovative products. The BestSelf Journal, her first major success, emerged not from a business plan but from her personal need for a structured way to set and achieve goals that aligned with her cognitive style. The journal's success in addressing the needs of the ADHD community, even before Lavery's own diagnosis, underscores the market for personalized systems. This realization prompted a strategic shift for her company: from being a "product company" to a "problem company." This means prioritizing the problem to be solved before determining the best format for the solution, whether it be a physical product, an email, a video, or a course. This approach guards against falling into the "default mode" of simply producing more of what has worked before, like journals or decks, without ensuring it's the optimal solution for the identified issue.
Furthermore, Lavery argues that this personal problem-solving extends beyond productivity to relationships. Her own experience with divorce, coupled with the statistic that individuals with ADHD are more likely to divorce, inspired the creation of tools like the Intimacy Deck. This product, designed with relationship therapists, uses gamified questioning to foster vulnerability and connection, again reframing a complex personal challenge into an engaging experience. This demonstrates that by understanding personal pain points--whether related to focus, goal achievement, or interpersonal connection--entrepreneurs can develop solutions that resonate deeply and achieve significant market success, such as the BestSelf Journal selling over 1.4 million copies.
The overarching takeaway is that the "default" system is often a constraint, not a universal optimal. For individuals who don't fit neatly into these defaults, the challenge becomes identifying these mismatches. By actively logging daily frictions and annoyances, as suggested by her weekly challenge, individuals can uncover unmet needs. The implication is that these personal pain points are not personal failures but potential business opportunities. By giving oneself permission to design custom solutions--whether through gamification, structured processes, or entirely new tools--one can not only improve personal effectiveness but also build businesses that address widespread, yet often unacknowledged, systemic inefficiencies.
Action Items
- Create problem log: For one week, capture daily friction points in a notes app to identify personal problem-solving opportunities.
- Design personalized system: Identify 3-5 INCUP (interest, novelty, challenge, urgency, passion) elements to reframe a non-preferred task.
- Implement gamification: Apply time-boxing (e.g., 20-minute sprints) to at least 3 repetitive or tedious tasks to increase engagement.
- Audit default systems: Analyze 2-3 daily tools or processes (e.g., phone usage, email management) for inherent inefficiencies and potential alternatives.
Key Quotes
"Well, I was diagnosed when I was 31 and when I look back, there was just so many signs. Well, once I was diagnosed, I learned about this thing called INCUP, which is a terrible acronym, but it's actually a great formula, which is interest, novelty, challenge, urgency, passion. And those words basically mean this is the framework that works for our brain. So it has to be interesting to us, has to be new, we haven't done it before, has to be challenging, so we have to figure something out. There needs to be urgency. So you don't need to have all five of these, but you have to have at least three for it to get our brains going."
Cathryn Lavery explains the INCUP framework as a set of criteria that engage her brain, highlighting that a combination of interest, novelty, challenge, urgency, and passion is key. Lavery notes that having at least three of these elements is necessary to capture her attention and drive action, suggesting a personalized approach to task engagement.
"I call it like your operating system is the default install. So it's, you know, the software your parents gave you, your school gave you. It's kind of like one size fits all, and it doesn't work really well for most people, but they just don't know they can change it."
Lavery uses the analogy of an "operating system" to describe the default systems people operate within, such as those imposed by upbringing or education. She argues that these one-size-fits-all systems are often ineffective for many individuals, who may not realize they have the agency to adapt or create their own systems.
"I think from a Jonathan Four book and he talked about how so many of our skills get stuck. It's not bad, so there's no motivation to get better, but it sure as heck isn't good. It's not great for sure. And so we get stuck in this place where there's not a lot of pain, but it's also not exciting or fun, and it takes a special effort to get out of that."
Lavery references a concept from a book about skills becoming "stuck" at a plateau, describing this state as neither good nor bad, which removes the motivation for improvement. She explains that this "okay plateau" lacks significant pain but also fails to provide excitement, requiring deliberate effort to overcome.
"You said you were tired of writing in your own thing and the Moleskine all the time. So like, you're solving a problem for yourself and seeing if there's a market. And was there a market?"
Jay Papasan prompts Lavery to discuss the genesis of the BestSelf Journal, framing it as a personal problem-solving endeavor that revealed a market need. Papasan questions whether her personal dissatisfaction with existing tools translated into a viable business opportunity.
"I love that learning new skills is like, okay, I got an expansion pack. And so that works well on me. Like any sort of gamification works well on me, whether it's my Apple Watch, whether it's a game. Not a movie. You play a game, you watch a movie. One is active, one is passive. Like that's really significant, and a lot of people are witnessing their lives instead of participating in it."
Lavery expresses her affinity for gamification, likening the acquisition of new skills to receiving an "expansion pack" in a game. She contrasts playing a game with watching a movie, highlighting that active participation, as in gaming, is more engaging and effective than passive observation, a distinction she applies to how people engage with their own lives.
"So it was around the time of going through my divorce and I'm also just kind of checked out a little bit from just the business because I'm I'm not in my most creative headspace. And I come back and realize that, you know, we we hit these revenue goals and it's really tempting to just keep trying to sell products to grow the revenue because, God forbid, you would have a plateau year."
Lavery reflects on a period of personal difficulty, including a divorce, which impacted her business engagement and creativity. She notes the temptation to prioritize revenue growth through product sales, especially to avoid a business plateau, even if it means not focusing on creating truly exceptional products.
"So I made a couple of changes. One thing is like the product and marketing team used to meet every week. And I was like, if we're going to create great products, we're probably not going to do it in a week where we have something to present to the marketing team. So I changed that. And then I also was like, we're going to be a problem company, not a product company. We need to create products to solve problems, but we can solve problems with an email, we could solve problems with a video or with a course or with a physical product."
Lavery details strategic shifts within her company, moving from weekly product and marketing meetings to a more flexible approach to foster product innovation. She emphasizes the transition from being a "product company" to a "problem company," asserting that solutions can manifest in various formats beyond physical products, such as emails, videos, or courses.
"My challenge would be starting a problem log for yourself. So just in your notes app on your phone, that's all you're supposed to do. Start writing down every piece of daily friction that you have, whether it's big or small. It could be having to fill up the air in your tire. That's annoying. So everything is just like, ah, because there and there could be a business idea. It could be something."
Lavery proposes a weekly challenge for listeners: to create a "problem log" in their phone's notes app by recording daily frictions, regardless of their size. She suggests that these logged annoyances can serve as potential business ideas, as businesses often arise from solving problems that individuals encounter.
Resources
External Resources
Books
- "The ONE Thing" by Jay Papasan - Mentioned as a guide for simple steps leading to extraordinary results.
- "Atomic Habits" by James Clear - Mentioned in relation to skills getting stuck and the "okay plateau."
Articles & Papers
- "The ONE Thing" podcast episode 536 (Source: the1thing.com/pods) - Discussed as the primary source of information for the episode's content.
People
- Cathryn Lavery - Founder of BestSelf Co., diagnosed with ADHD, discussed for her journey in designing systems that match her brain and creating productivity tools.
- Jay Papasan - Host of "The ONE Thing" podcast, co-author of "The ONE Thing."
- Tony Robbins - Mentioned in relation to the Shopify "Build a Bigger Business" competition.
- Tim Ferriss - Mentioned in relation to the Shopify "Build a Bigger Business" competition.
- Damon John - Mentioned in relation to the Shopify "Build a Bigger Business" competition.
Organizations & Institutions
- BestSelf Co. - Company founded by Cathryn Lavery, known for productivity tools like the BestSelf Journal and conversation decks.
- Shopify - Platform used for the "Build a Business" and "Build a Bigger Business" competitions.
- NOVA - Producer of the podcast.
- Keller Williams Realty LLC - Mentioned in the podcast disclaimer.
Websites & Online Resources
- the1thing.com/pods - Website for "The ONE Thing" podcast show notes.
- bestself.com - Website for BestSelf Co. products, including Helm.
- Speakpipe.com/the1thing - Platform for submitting audio notes to the podcast.
Other Resources
- INCUP framework (Interest, Novelty, Challenge, Urgency, Passion) - A framework discussed for understanding what motivates brains, particularly those with ADHD.
- Gamification - A concept discussed as a method to make tasks more engaging and motivating.
- Keystone habits - Habits that, when maintained, have a cascading positive effect on other areas of life.
- Qwerty keyboard - Used as an example of an outdated default system that is still widely used.
- Imperial vs. Metric system - Used as an example of systems where one is inherently better but switching costs maintain the status quo.
- The "okay plateau" - A state where skills are not bad enough to motivate change but not good enough to be exciting.
- Victim vs. Accountable - A framing of mindset, where one is a victim of circumstances versus the author of their own outcomes.
- NPC (Non-Player Character) - A term from video games used to describe someone who is not actively participating in their own life.
- Milestone badges - A gamification element used as a motivator for showing up and completing tasks.
- Expansion pack - An analogy for learning new skills, likening it to adding to a game.
- BestSelf Journal - A product created by Cathryn Lavery to help with goal setting and habit tracking.
- Intimacy Deck - A product designed to build vulnerability and connection in relationships.
- Self-Discovery Decks - A range of decks designed for communication and connection in various relationships.
- Helm - A tool designed to transform a phone's default mode to be more goal-serving.
- Problem log - A challenge suggested for listeners to capture daily friction and annoyances to identify potential business ideas.
- Aspirin vs. Vitamins - An analogy for problem-solving, where "aspirin" addresses immediate pain points and "vitamins" are for general well-being.