Cinematic Sound Design Unlocks Repressed Emotions Via Immersive Audio
TL;DR
- The creative challenge of making audio work that transcends its three-minute runtime necessitates a cinematic approach to sound design, avoiding narration to build a more immersive listener experience.
- The artist's attempt to express stuck emotions through screaming, rather than verbal expression, highlights a non-linguistic channel for processing deep-seated feelings, often experienced as physical sensations.
- A recurring dream of being trapped in a rising tide within a cave illustrates a profound psychological tension between confronting overwhelming forces and succumbing to them.
- The use of sound and narrative conceit in "A Wave is Coming Towards You" aims to unlock repressed emotions, suggesting that artistic creation can serve as a therapeutic mechanism.
- The podcast's production model relies on listener support via donations, enabling the creation of future content such as more circuits, episodes, and live events.
Deep Dive
The Audio Flux Podcast's "Circuit 01: A Wave is Coming Towards You" features Mathilde Urfalino's experimental audio piece, which explores the struggle to express deeply lodged emotions. The work's core intention is to create a visceral, cinematic experience for the listener, moving beyond traditional narration to elicit a feeling of being submerged in or confronting overwhelming emotions, thereby demonstrating the sonic possibilities for conveying internal states.
The piece's construction prioritizes an immersive, experiential quality over a narrative arc, aiming to resonate with listeners on a primal, non-verbal level. Urfalino sought to build an experience that felt expansive, transcending its three-minute runtime by employing cinematic sound design. This approach suggests that the effectiveness of the piece lies not in its literal content, but in its ability to evoke a shared psychological landscape. The inclusion of listener voice memos, such as Amy Pearl's, further emphasizes this, illustrating how the audio can trigger personal associations and emotional responses, such as anxiety or the desire to connect with water, thereby extending the work's impact beyond its intended form.
Ultimately, Urfalino's work challenges conventional audio storytelling by prioritizing sonic immersion and emotional evocation. The implication is that by focusing on the feeling of confronting an overwhelming internal "wave," the piece offers a unique pathway to processing emotions that are difficult to articulate verbally, suggesting that art can create a space for experiencing and potentially releasing such feelings.
Action Items
- Create listener experience: Design audio pieces to feel cinematic and avoid narration, aiming for listener immersion beyond three minutes.
- Draft dream narrative: Develop 3-5 dream scenarios that evoke visceral feelings (e.g., suffocation, drowning) to explore stuck emotions.
- Track emotional release attempts: Log 5-10 instances of trying to "scream out" feelings, noting duration and perceived success for personal analysis.
- Measure sound design impact: Evaluate 2-3 audio pieces for their ability to create specific emotional responses (e.g., anxiety, desire for water) in listeners.
Key Quotes
"for me when i heard it the first thing i thought of was this recurring dream i have where i'm in the seaside cave and the tide is coming in super fast and i'm getting slowly pushed back into the cave and the water's rising and it's like i can either try to get out of the cave but then get sucked out to sea or stay in the cave and get slowly drowned"
Amy Pearl describes a dream that evokes a sense of being trapped with no good options. This imagery directly relates to the feeling of being stuck, which Mathilde Urfalino was trying to explore in her piece. Pearl's dream highlights the visceral nature of these internal struggles.
"I actually just had that dream the other night anyway so now I'm just gonna enjoy the bath"
Amy Pearl shares a personal experience of having a recurring dream that mirrors the themes of her piece. Pearl uses this anecdote to connect with Mathilde Urfalino's work and to transition into a moment of self-care. This shows how art can prompt personal reflection and action.
"But I guess another thing that your voice memo made me feel is deep anxiety the description of your dream in that cave really made me feel like there was a weight on my chest like I was about to suffocate and it's kind of related to what I was trying to express with this piece which was all about me trying to scream out some feelings that are stuck in between my chest and my throat"
Mathilde Urfalino explains how Amy Pearl's voice memo triggered a feeling of anxiety and suffocation. Urfalino connects this feeling to her own artistic intention of releasing pent-up emotions that are physically stuck. This quote reveals the emotional resonance and intended impact of Urfalino's work.
"And so this piece was about that about trying it okay I'm back home I love that anyone who stumbles on this audio thing can imagine whatever place and or different dream than what I had in mind you can do and you can tell a lot within three minutes but the challenge I think is to make something that doesn't feel confined to the to those three minutes"
Mathilde Urfalino discusses the core intention behind her audio piece, which was to capture the act of trying to release difficult feelings. Urfalino also reflects on the challenge of creating an experience that extends beyond its short runtime. This highlights Urfalino's focus on listener immersion and the lasting impact of her art.
"So from the beginning I thought okay then I think my best shot at doing this is to try to really build more of an experience for the listener and I think that meant trying to do something cinematic with sound and that also meant not doing narration"
Mathilde Urfalino outlines her approach to creating her audio piece, emphasizing the importance of building an immersive listener experience. Urfalino explains that this led her to use cinematic sound design rather than narration. This demonstrates Urfalino's deliberate artistic choices to evoke feeling over direct explanation.
"What if to unlock it you need to imagine that you're falling asleep and you're about to have one of those dreams where a wave crashes into you"
Mathilde Urfalino proposes a conceptual prompt for the listener to engage with her work. Urfalino suggests imagining a dream scenario involving a crashing wave as a way to access the piece's themes. This invites the listener into an active, imaginative participation with the artwork.
Resources
External Resources
Videos & Documentaries
- Circuit 01: A Wave is Coming Towards You - Presented as a work by Mathilde Urfalino for Audio Flux Circuit 01: Letting Go.
People
- Mathilde Urfalino - Creator of "A Wave is Coming Towards You," discussed in relation to her artistic work and creative process.
- John Delore - Co-founder of Audio Flux, involved in appeals for listener support.
- Julie Shapiro - Co-founder of Audio Flux, involved in appeals for listener support.
- Amy Pearl - Contributor to The Audio Flux Podcast, shared a voice memo in response to Urfalino's work.
- Leah Gauthier - Designer of Audio Flux logo and podcast artwork.
Organizations & Institutions
- Audio Flux - Podcast and production entity, producer of "Circuit 01: A Wave is Coming Towards You."
- The IMI (The Independent Media Initiative) - Supported "Circuit 01."
- Hub and Spoke Audio Collective - Audio Flux is a member of this collective.
Websites & Online Resources
- audioflux.org - Website for Audio Flux, used for more information on Circuit 01, supporting Audio Flux, and signing up for their newsletter.
- mathildeurfalino.cargo.site - Website to learn more about Mathilde Urfalino's work.
- leahgauthier.com - Website for Leah Gauthier, designer of Audio Flux artwork.
Other Resources
- Maple Cheerios - Mentioned as a discontinued favorite cereal.
- Peanut Butter Crunch - Mentioned as a cereal.
- Mueslix - Mentioned as a cereal.
- Raisin Bran - Mentioned as a cereal.
- Fluxy - Mascot featured on Audio Flux podcast artwork.