Adult Free Play Fosters Resilience, Creativity, and Connection - Episode Hero Image

Adult Free Play Fosters Resilience, Creativity, and Connection

Original Title:

TL;DR

  • Embracing free play as adults, driven by intrinsic curiosity rather than external validation, fosters resilience and creativity, enabling better navigation of uncertainty.
  • Shifting the definition of success from achievement and winning to the intrinsic joy of the process allows for sustained engagement and fulfillment in activities.
  • Releasing self-judgment and the fear of external criticism is crucial for adults to re-engage with playfulness, which is often perceived as misbehavior.
  • Play serves as a powerful tool for conflict resolution and deeper human understanding, fostering empathy and connection by revealing shared experiences beyond words.
  • Integrating play into daily life, even in small moments like observing surroundings or engaging in imaginative thought, counters the tendency to escape into digital distractions.
  • Play acts as a form of micro-rebellion against rigidity and fear, offering a vital sense of agency and a way to maintain well-being amidst challenging circumstances.
  • Intergenerational play creates non-hierarchical environments where individuals of all ages can relax, embrace uncertainty, and learn from each other without performance expectations.

Deep Dive

Adults have largely suppressed their natural capacity for play, viewing it as frivolous rather than essential for resilience, creativity, and navigating uncertainty. This shift occurs as societal norms prioritize productivity and achievement, leading individuals to unlearn the value of intrinsically motivated, freely chosen activities. Rediscovering play, particularly free play, is crucial for adults to reconnect with their needs, foster deeper connections, and build adaptability in an increasingly unpredictable world.

The transition from childhood, where play is integral to development, to adulthood, where it is marginalized, stems from a cultural emphasis on productivity and earning. This focus leads adults to frame even beneficial activities like exercise or sleep through the lens of productivity, devaluing play because it lacks a clear, quantifiable output. Consequently, adults become uncomfortable with ambiguity and "wrong answers," which are inherent to play, instead prioritizing goals with defined endpoints and external validation. This is evident in the gamification of tasks, which often introduces extrinsic motivators rather than fostering genuine playfulness, potentially increasing competition and decreasing creativity. The distinction between finite games, played to win, and infinite games, played for the joy of participation, highlights how adult pursuits often become goal-oriented.

Reconnecting with free play requires reframing success away from external validation towards the intrinsic satisfaction of the activity itself. This involves releasing judgment of oneself and the assumption of judgment from others, embracing the process over the outcome. Instead of striving for mastery, adults can find fulfillment in "indefensive dabbling," engaging in activities purely for the joy they bring, regardless of skill level. This shift allows for authentic engagement, such as singing karaoke or bowling with friends, where the primary goal is shared experience rather than winning. Such an approach can lead to newfound comfort with uncertainty, as play inherently involves embracing the unknown and adapting to unexpected turns. This is particularly relevant in times of global uncertainty, where play acts as a micro-rebellion, offering agency and resilience. Furthermore, play serves as a powerful tool for conflict resolution and understanding, enabling deeper human connection through shared creation and negotiation, as seen in intergenerational play or collaborative art projects.

The first step for adults to re-engage with play is to release self-judgment and recognize that play is not another task to master. Instead, it can be integrated into daily life through simple acts like looking up from a phone, observing the world with curiosity, or embracing a new route to work. Embracing possibility, a core element of play, means accepting uncertainty and adapting when plans change, such as finding an alternative dinner when an ingredient spoils. This mindset allows individuals to navigate challenges and maintain connection with themselves and others, fostering resilience and a more authentic engagement with life.

Action Items

  • Create a personal "play inventory": List 3-5 activities that spark curiosity and joy, regardless of productivity.
  • Implement a "release judgment" practice: For 1-2 daily activities, consciously suspend self-criticism and external expectations.
  • Design a "micro-rebellion" ritual: Dedicate 5-10 minutes daily to an uninhibited action (e.g., singing, dancing) in a public or semi-public space.
  • Schedule 1-2 "collaborative play" sessions monthly: Engage with friends or colleagues in activities focused on shared experience, not outcome.
  • Reframe "success" for 3 chosen activities: Define success as sustained engagement and enjoyment, rather than achievement or mastery.

Key Quotes

"Turns out, as adults, most of us have kind of pushed play so far to the margins of our lives. We've forgotten how transformative and essential it can be not just for joy and connection, but for our resilience, our creativity, and the ability to navigate uncertainty."

Cas Holman argues that adults have marginalized play to the point of forgetting its crucial role. Holman highlights that play is not merely for enjoyment but is vital for developing resilience, fostering creativity, and managing life's uncertainties.


"When you're dealing with serious things in work or life, introducing play is an appropriate if not outright harmful--oh, false."

Cas Holman refutes the idea that play is inappropriate or detrimental in serious contexts. Holman explains that introducing play into work or life situations is not only suitable but can be beneficial, challenging the notion that seriousness and play are mutually exclusive.


"We come up being taught that there are right and wrong answers and that we kind of aspire to be right. We aspire to be good at things. In fact, we spend a lot of our childhood trying to become what we want to be when we grow up and kind of eliminating things along the way if we don't excel at them."

Cas Holman observes that societal conditioning emphasizes achieving "rightness" and excelling, leading adults to discard activities they don't master. Holman suggests this focus on achievement causes individuals to abandon playful pursuits that are beneficial but not tied to performance metrics.


"Free play is a little different in that it is--I think the biggest difference is intrinsic versus extrinsic motivation. And a big part of how we come up in school, which is also related, I think, to like the need to earn, is extrinsic motivation."

Cas Holman distinguishes free play from other forms by its intrinsic motivation, contrasting it with extrinsic motivators common in education and work. Holman explains that free play is driven by internal curiosity and desire, unlike activities performed for external rewards like grades or promotions.


"We become very uncomfortable with gray areas, which is where play lives. We become very uncomfortable with wrong answers. That was you do it until you do it right, or you you get it right, and then you're rewarded."

Cas Holman points out that the educational system's emphasis on correctness and reward for right answers makes adults uncomfortable with ambiguity. Holman argues that this discomfort with "gray areas" and "wrong answers" hinders engagement with play, which thrives in such spaces.


"The thesis of the future of learning is learning each other. And it was interesting to have a few different methods--some were conversational and trying to like make it non-hierarchical. This is the other thing about, like, the beauty of of play, like in, and it's not always easy to create the conditions for non-hierarchical play because so often there's, you know, a physical advantage."

Cas Holman proposes that the future of learning lies in intergenerational connection and mutual understanding, facilitated by play. Holman highlights that creating non-hierarchical play environments is challenging but essential for genuine learning and connection, especially across different age groups.

Resources

External Resources

Books

  • "Playful: How Play Shifts Our Thinking, Inspires Connection, and Sparks Creativity" by Cas Holman - Mentioned as the subject of the conversation, challenging conventional ideas about adult play.

Websites & Online Resources

  • Cas Holman's Website (casholman.com) - Provided as a resource to find Cas Holman.
  • Cas Holman's Instagram (instagram.com/casholman/) - Provided as a resource to find Cas Holman.
  • LinkedIn Jobs (linkedin.com/jobsearch) - Mentioned as a tool for small businesses to find candidates.
  • Acast (acast.com/privacy) - Mentioned for privacy information regarding podcast hosting.

People

  • Cas Holman - Toy designer and RISD professor, author of "Playful."
  • Jonathan Fields - Host of the Good Life Project podcast.
  • Debbie Millman - Mentioned as a previous guest on the podcast discussing creativity and story.
  • D.W. Winnicott - Mentioned for his theories on safe space and the importance of risk in play.
  • Teresa Amabile - Psychologist whose research on competition and creativity was cited.
  • Karen Walter - Author of "Indefensive Dabbling," mentioned for her philosophy on pursuing activities for enjoyment.

Organizations & Institutions

  • Good Life Project - The podcast hosting the conversation.
  • RISD (Rhode Island School of Design) - Cas Holman's former institution where she was a professor.
  • Heroes Will Rise - Cas Holman's toy company.
  • The High Line - Organization for which Cas Holman designed play experiences.
  • Liberty Science Center - Organization for which Cas Holman designed play experiences.
  • Google - Company for which Cas Holman designed play experiences.
  • Nike - Company for which Cas Holman designed play experiences.
  • The Lego Foundation - Organization for which Cas Holman designed play experiences.
  • United Nations (UN) - Mentioned in relation to the International Labour Organization.
  • International Labour Organization (ILO) - Mentioned for their International Training Center (ITC ILO).
  • International Training Center (ITC ILO) - Mentioned for a workshop on the future of learning.

Other Resources

  • Play - Central theme of the conversation, explored as a vital force for adults.
  • Free Play - Defined as freely chosen, intrinsically motivated, and personally directed behaviors.
  • Gamification - Discussed as a method of adding extrinsic motivation, often distinct from genuine play.
  • Infinite Game vs. Finite Game - A concept used to differentiate between playing for the process versus playing to win.
  • Play Types - A framework used by play workers and adapted for adult play.
  • Intergenerational Play - Play involving different age groups, highlighted as a method for learning from each other.
  • Play as Protest - Mentioned as a historical and ongoing practice within the queer community.
  • Play as Conflict Resolution - Discussed as a method for understanding and resolving disagreements, particularly in children.
  • Playful Mindset - The attitude of approaching life with curiosity, openness, and a willingness to experiment.

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