AI-Driven VFX Democratizes Filmmaking, Prioritizing Story - Episode Hero Image

AI-Driven VFX Democratizes Filmmaking, Prioritizing Story

Original Title:

TL;DR

  • AI-powered VFX tools can reduce the cost of high-effects films by up to 90%, potentially lowering a $100 million budget to $10 million, democratizing blockbuster-level production for smaller teams.
  • Focusing on editable 3D pipelines over "black-box" 2D generative models like text-to-video is crucial for professionals who require full control over lighting, camera, and performance.
  • The core value in filmmaking remains the story; audiences will forgive limited budgets but not lazy or uninspired scripts, regardless of technological advancements.
  • While AI can automate many VFX tasks, the human element of creativity and the audience's desire for compelling narratives will continue to drive the industry forward.
  • The distribution landscape has drastically changed with streaming, but traditional film financing and production methods have lagged, creating an industry ripe for AI-driven disruption.
  • Studios may leverage their marketing spend and established industry knowledge to navigate the influx of AI-generated content, potentially leading to new forms of large-scale productions.

Deep Dive

The discussion begins by acknowledging the widespread nervousness within Hollywood regarding the impact of rapidly advancing technology, particularly AI. James Altucher posits that the film industry is a complex mechanism, and by reducing the cost of up to ten of its necessary pillars by ninety percent, the industry can achieve significant wins. He frames this not as an average business podcast, but one featuring Tye Sheridan, an actor known for roles in X-Men and Ready Player One, and Nikola Todorovic, a VFX director.

The conversation then delves into the origins of Tye Sheridan and Nikola Todorovic's entrepreneurial journey. Sheridan recounts his serendipitous entry into acting at age twelve through a public school casting call for Terrence Malick's The Tree of Life. He explains that this led him to meet cinematographer Emmanuel Lubezki, on whose film set, Last Days in the Desert, he met Todorovic. Both shared a curiosity about technology and a desire to make films, often writing scripts that were too expensive to produce due to their visual effects requirements. This led them to explore technology as a means to cut costs, initially through an interactive product in 2016 before pivoting to AI-driven visual effects.

Sheridan explains how he managed his acting career alongside his entrepreneurial pursuits, emphasizing that he did not mentally separate the two. He viewed his time on film sets, like X-Men Apocalypse, as opportunities to observe production processes, which then informed their technology development. Todorovic supported Sheridan's acting career, ensuring fundraising and development occurred during his filming breaks. Sheridan notes that while filming Ready Player One, the film's themes of digital worlds and interactive storytelling felt intrinsically linked to their startup's mission.

The narrative then shifts to the early development of their technology, beginning with a $10,000 experiment in 2016 to create a 360° VR experience using stitched GoPro footage. This led to a VR proof-of-concept that could be viewed on existing devices, not requiring a headset, which they pitched to Steven Spielberg during an audition for Ready Player One. Sheridan recounts a lengthy conversation with Spielberg about filmmaking and their startup, which ultimately resulted in Spielberg requesting a demo after the film wrapped, making him an early, high-caliber supporter.

The discussion moves to a pivot in their company's direction in 2017-2018. After exploring conversational AI for branching narratives in interactive content, they realized their greater excitement lay in using AI to make their own films more affordable. This led to a complete pivot towards what is now Flow Studio, focusing on using AI to accelerate visual effects processes.

The conversation briefly touches on the broader economic shifts in the film industry, noting that distribution has changed drastically with the rise of streaming, but financing and filmmaking methods have not kept pace. This, coupled with the advent of AI and recent strikes, suggests a significant shift is imminent within the next four to five years.

Looking at the potential cost reductions in VFX-heavy projects, Sheridan and Todorovic estimate that a $100 million film could potentially be made for $10 million in five years, distinguishing between practical special effects and post-production visual effects. They assert that while AI can significantly reduce costs, audiences will still recognize and react negatively to lazy or poorly written stories, regardless of the production method. They also express skepticism about the widespread acceptance of fully synthetic actors in major film roles, suggesting that AI's primary role will be in speeding up production processes rather than replacing human performance entirely.

The founders detail their lean operational approach, maintaining a small team and offices primarily in Eastern Europe until securing significant backing. Their seed round was led by Founders Fund and MaC Ventures, with later support from Epic, Samsung, and Horizons Ventures. They emphasize hiring individuals with overlapping skills in computer vision, machine learning, VFX, and software development, prioritizing curiosity and a willingness to learn over pre-existing expertise.

Upon launching their platform, they had a waiting list of half a million users, attracting both individual content creators and studios. Netflix was an early enterprise customer, and smaller production companies, such as a five-person team from Japan, found the software enabled them to undertake projects previously out of reach. Success stories include a TV show, advertising campaigns for brands like Red Bull, and a studio that cut down their workflow for Superman & Lois from three weeks to one week, addressing the industry's pressure for higher quality with smaller budgets and less time.

Regarding competition, they differentiate their 3D-focused approach from text-to-video tools like Sora. They explain that their platform extracts information from live-shot footage into a 3D space, providing professionals with essential control over lighting, camera, and performance, which they argue cannot be fully achieved through prompting alone. They see these tools as complementary rather than competitive.

Sheridan reflects on the interesting experience of being both an actor and a tech entrepreneur on film sets, noting that while some industry professionals were curious about his dual roles, others remained focused solely on storytelling and were less engaged with technology, despite technology's historical role in driving the industry forward. He also discusses pushback from some investors who questioned his involvement in a startup given his acting career, which he countered by expressing his interest in building the future and understanding its trajectory.

The founders admit they initially conceived of their company as a way to selfishly make their own films more affordably, but soon realized its broader platform potential. They acknowledge a naivete in underestimating the challenges of building technology and running a software company, which at times felt like a form of procrastination on their original filmmaking ambitions. They found that a lack of full understanding of the research problems, while daunting, allowed them to persevere.

The discussion acknowledges that their pivot coincided with the broader industry shift towards generative AI, giving them an advantage due to their early entry and extensive research phase. They sold their company to Autodesk, a deal that was life-changing but not publicly disclosed. They had a year-long partnership with Autodesk prior to the acquisition, finding alignment in vision and strategy, particularly with Autodesk's deep roots in 3D software and their own AI expertise.

They express confidence in Autodesk's ability to compete with larger AI companies by focusing on tools tailored for filmmakers, emphasizing adaptability and an understanding of the filmmaking process, which differs from tools designed for social media users. They believe the industry's fundamental processes will not change overnight, despite headlines proclaiming "Hollywood is dead."

Addressing the concept of "Hollywood is dead," they discuss the rise of micro-dramas and their different production models, contrasting them with efforts like Quibi. They suggest that while the market for storytelling will expand, studios may retain an advantage in marketing spend, drawing a parallel to the music industry's challenges with discovery amidst widespread content creation.

Looking ahead, Sheridan mentions his next film, The Housewife, with Naomi Watts, and his continued search for "miracle projects" that push exceptional stories forward. He and Todorovic remain committed to their vision at Autodesk, with new features for Flow Studio on the horizon. They also intend to pursue their original goal of producing films together.

The conversation touches on the paradox of increased content production and perceived unemployment among writers and actors. Sheridan recounts a discussion with George Clooney, who

Action Items

  • Audit AI VFX workflow: Identify 3-5 areas where 3D pipeline control can reduce costs by 90% (ref: Wonder Dynamics).
  • Create runbook template: Define 5 required sections (setup, common failures, rollback, monitoring) to prevent knowledge silos for AI VFX tools.
  • Measure AI tool impact: For 3-5 projects, quantify time savings for visual effects tasks (e.g., actor performance capture, CG animation).
  • Analyze AI text-to-video limitations: Compare Sora-style tools against 3D pipelines for control over lighting, camera, and performance.
  • Track AI adoption in VFX: Monitor usage of AI tools by 5-10 small production companies and VFX houses to gauge market expansion.

Key Quotes

"Hollywood is nervous about what is the next generation of Hollywood given all of the advances and the very fast advances that are happening in technology you have to distill it down and look at what aspects it's still making because it's a really complex mechanism, a system to go and make a film like a Ready Player One. I mean, how many thousands of people work on these films and there may be 15 different channels and aspects, pillars that are necessary to support these films and I think if you can take 10 of those pillars and reduce the cost up to 90, that's really where we can start to win as an industry."

Tye Sheridan explains that the core anxiety in Hollywood stems from rapid technological advancements. He suggests that by significantly reducing the cost of key components in filmmaking, the industry can adapt and thrive, indicating a potential for democratization and increased efficiency.


"The question everyone asks: will AI erase studio jobs--or expand what smaller teams can make? James frames the AI anxiety he’s hearing in studio rooms. Tye and Nikola Todorovic unpack how their company’s AI tools (now part of Autodesk) are changing what small teams can pull off--and what that means for studios, budgets, and actual stories."

This excerpt highlights the central tension surrounding AI in Hollywood: whether it will displace existing jobs and studio structures or empower smaller, independent creators. The description sets up the discussion about AI's impact on production capabilities and narrative possibilities.


"We started it for a reason of how do we inspire because both Dan and I come from indie films so we're like how do we make something why are we excited about AI it really enables small teams to do what traditionally big studios can do right so if you have a small studio, a small production company and you don't have access to a 100 million budget you can tell your story so that I think the market will expand so more people will be able to tell stories but I don't think we're going to lose studios."

Nikola Todorovic articulates the foundational motivation behind their AI venture: democratizing filmmaking. He believes AI will empower independent creators with limited budgets to achieve what was once only possible for large studios, thereby expanding the storytelling landscape rather than eliminating established industry players.


"The biggest parts of the budget right? So and if the special effects and even potentially the actors could be done by AI well that's a big role for the studio then the writers, I.E. for instance, you guys could potentially make their own movies without spending an extra 200 million on special effects and all the other things."

This quote from James Altucher points to the financial core of studio operations, particularly the significant investment in special effects and actors. He posits that if AI can replicate these elements, it fundamentally alters the studio's role and empowers creators to produce films with substantially lower budgets.


"I think you can cut down from a movie that cost 100 million down to 10 million. Now let's by the way, we have to distinguish between special effects and visual effects. So special effects are practical effects in camera and then the visual effects, like you have a film like Ready Player One, which is mostly visual effects. They're inside of the Oasis, all that is done in post-production. Visual effects is what we're talking about, right?"

Tye Sheridan provides a concrete projection of cost reduction achievable through their technology, estimating a tenfold decrease from $100 million to $10 million for a VFX-heavy film. He also clarifies the distinction between practical special effects and digital visual effects, emphasizing their focus on the latter.


"I think that ceiling is going to keep moving. So if the AI makes it easier, we're not going to stop there. The studios will figure out how to push it even further so they can only be the ones to do it, if that makes sense. I don't think we're just going to stop at like, 'Hey, now this is easy to make and everybody's going to pay money for something that took a week to make versus two years.'"

Nikola Todorovic suggests that advancements in AI will not lead to a plateau in filmmaking innovation. He predicts that as AI tools become more accessible, studios and creators will continually push the boundaries, seeking new levels of complexity and artistry, thus preventing a stagnation of quality or audience engagement.

Resources

External Resources

Books

  • "Ready Player One" - Mentioned as a favorite sci-fi book of the host.

Videos & Documentaries

  • "X-Men Apocalypse" - Mentioned as a film in which Tye Sheridan played Cyclops.
  • "Ready Player One" - Mentioned as a film in which Tye Sheridan played the lead role.
  • "Mud" - Mentioned as one of Tye Sheridan's first films.
  • "The Card Counter" - Mentioned as a film in which Tye Sheridan played a great, different kind of role.
  • "The Tree of Life" - Mentioned as the film where Tye Sheridan and Nikola Todorovic met.
  • "Last Days in the Desert" - Mentioned as a film where Tye and Nikola met.
  • "Superman & Lois" - Mentioned as a TV show that used Wonder Dynamics' software.
  • "The Fifth Element" - Mentioned as a sci-fi adventure available on Pluto TV.
  • "World War Z" - Mentioned as a film available on Pluto TV.
  • "Drive" - Mentioned as a film available on Pluto TV.
  • "Charlie's Angels" - Mentioned as a film available on Pluto TV.
  • "Tropic Thunder" - Mentioned as a film available on Pluto TV.

Research & Studies

  • "Autodesk acquires Wonder Dynamics" (Autodesk News) - Mentioned as a press release regarding the acquisition.

Tools & Software

  • Wonder Dynamics - Mentioned as an AI-powered VFX/CGI company co-founded by Tye Sheridan and Nikola Todorovic.
  • Wonder Studio - Mentioned as the former name of Autodesk Flow Studio.
  • Autodesk Flow Studio - Mentioned as the product page and documentation for the software formerly known as Wonder Studio.
  • LinkedIn Jobs AI Assistant - Mentioned as a tool that suggests candidates and makes hiring easier and faster.
  • Oculus Rift - Mentioned as an early VR device.

Articles & Papers

  • "Autodesk Flow Studio (formerly Wonder Studio) -- product page & docs." (Autodesk) - Mentioned as a resource for the product.

People

  • Tye Sheridan - Actor and co-founder of Wonder Dynamics.
  • Nikola Todorovic - VFX director and co-founder of Wonder Dynamics.
  • James Altucher - Host of "The James Altucher Show."
  • Matthew McConaughey - Mentioned as a co-star in "Mud."
  • Brad Pitt - Mentioned as a co-star in "The Tree of Life."
  • Sean Penn - Mentioned as a co-star in "The Tree of Life."
  • Emmanuel “Chivo” Lubezki - Cinematographer of "The Tree of Life" and "Last Days in the Desert."
  • Steven Spielberg - Mentioned as a filmmaker Tye Sheridan met and who was interested in his startup.
  • George Clooney - Mentioned as a director and actor who discussed industry opportunities with Tye Sheridan.

Organizations & Institutions

  • Wonder Dynamics - Mentioned as an Autodesk company.
  • Autodesk - Mentioned as the company that acquired Wonder Dynamics.
  • Founders Fund - Mentioned as the lead investor in Wonder Dynamics' seed round.
  • MaC Ventures - Mentioned as a VC firm that backed Wonder Dynamics.
  • Horizons Ventures - Mentioned as the lead investor in Wonder Dynamics' Series A.
  • Epic - Mentioned as a backer of Wonder Dynamics.
  • Samsung - Mentioned as a backer of Wonder Dynamics.
  • Netflix - Mentioned as an early enterprise customer of Wonder Dynamics.
  • Pluto TV - Mentioned as a platform offering free movies.
  • American Express - Mentioned for its corporate program and cards.
  • Pacific Life - Mentioned for life insurance, retirement income, and employee benefits.
  • Capital One - Mentioned for the Venture X Business Card.

Websites & Online Resources

  • en.wikipedia.org/wiki/Tye_Sheridan - Mentioned as a Wikipedia link for Tye Sheridan's filmography.
  • linkedin.com/in/nikola-todorovic3 - Mentioned as a LinkedIn profile for Nikola Todorovic.
  • adsknews.autodesk.com/en/pressrelease/autodesk-acquires-wonder-dynamics-offering-cloud-based-ai-technology-to-empower-more-artists-to-create-more-3d-content-across-media-and-entertainment-industries - Mentioned as an Autodesk News link for the Wonder Dynamics acquisition.
  • www.autodesk.com/products/flow-studio/overview - Mentioned as the Autodesk product page for Flow Studio.
  • en.wikipedia.org/wiki/Ready_Player_One_%28film%29 - Mentioned as a Wikipedia link for the film "Ready Player One."
  • en.wikipedia.org/wiki/The_Card_Counter - Mentioned as a Wikipedia link for the film "The Card Counter."
  • en.wikipedia.org/wiki/The_Tree_of_Life_%28film%29 - Mentioned as a Wikipedia link for the film "The Tree of Life."
  • art19.com/privacy - Mentioned as a link to the privacy policy.
  • art19.com/privacy#do-not-sell-my-info - Mentioned as a link to the California privacy notice.
  • linkedin.com/altucher - Mentioned as the URL to post a job for free on LinkedIn.
  • timeline.com/outreach - Mentioned as the URL to get 20% off Mitopure gummies.
  • americanexpress.com/corporate - Mentioned as the URL to learn more about American Express corporate cards.

Other Resources

  • AI (Artificial Intelligence) - Discussed as a technology changing filmmaking.
  • VFX (Visual Effects) - Discussed in relation to AI tools and cost reduction.
  • CGI (Computer-Generated Imagery) - Mentioned in relation to AI-powered VFX.
  • 3D - Discussed as a focus for Wonder Dynamics' technology over 2D.
  • 2D - Discussed in contrast to 3D in generative AI tools.
  • Text-to-video models - Mentioned as a type of AI technology.
  • Longevity gummies - Mentioned as a product from Timeline.
  • Mitopure - Mentioned as a key ingredient in longevity gummies.
  • Urolithin A - Mentioned as the active ingredient in Mitopure.
  • Micro dramas - Discussed as a new form of content consumption.
  • IP (Intellectual Property) - Mentioned as something studios might capture.
  • Blumhouse - Mentioned as a model for a sci-fi film studio.
  • Gen AI (Generative AI) - Mentioned as a term that emerged later.
  • Visual AI - The term Wonder Dynamics used before Gen AI became common.
  • Computer Vision - Mentioned as a field of study for engineers.
  • Machine Learning - Mentioned as a field of study for engineers.
  • Oasis - Mentioned as the virtual world in "Ready Player One."
  • Quibi - Mentioned as a past attempt at short-form mobile content.

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